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Back
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Course Promo
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Introduction
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Introduction and history of Java
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Architecture of Java, what is JRE, what is JVM & what is JDK
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Downloading and Installing Eclipse and JDK
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Operators
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Assignment, Arithmetic and Modulos Operator
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Prefix and Postfix Operators, Logical AND, OR Operators, Short Circuit Property of Logical Operators
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Bitwise Operator, Comparison Operators, Ternary and Shift Operators
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Exercise and Conclusion
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Data Type and Variables
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What are Data Type in Java, Discussion of 8 Data Type in Java
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What is a Variable, How to create a Variable in Java
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Storing sum of two numbers using Variable
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Naming rules of a Variable, Discussion of Reserved Words
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Writing Programs in Eclipse IDE
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Structure of Java Program
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Writing first program in Java, Priniting FavTutor using println statement, Writing code to add two variables in Eclipse
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what is Comments and how to use them
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Program to swap two variables using temporary variable and without using temporary variable
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Taking input from the keyboard and if else statement
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Taking input from the keyboard (Discussion of Scanner Class)
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If statement and programs
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If else statement and programs
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If else if and else statement with programs
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Switch Case Statements
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Introduction to Switch Case, Difference between if else and switch case statement, break statement & Programs
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Creating a Calculator using switch case statement, What is Type Casting and its use in Calculator Program
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Important properties of switch case statement, Programs on switch case and conclusion
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For loop
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Introduction of loops, Types of Loops and For loop syntax
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Discussion of for loop, start stop and update conditions of for loop & How to execute for loop correctly
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Practice Programs
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While and do while loop
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Introduction of while loop, Syntax of while loop, for loop vs while loop & Programs
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Do while loop introduction, Syntax and programs, Conclusion
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Local Variables and Nested Loops
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Scope and local Variable Concept
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Nested loop Introduction & How to execute Nested for and while loop correctly
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Pattern Printing Programs like Right Angeled Triangle, Solid Square Pattern, Hollow Square Pattern, Rectangle Pattern, Conclusion
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Array
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Introduction of Array, Why we need Array & How to create an Array
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Array and for loop, Two different ways to create an array, inputting data into array using for loop from the user, Printing an array using for loop
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Programs on Array
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Function
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What are Functions, Need of Functions, Divide and Conquer Strategy used by Functions, Syntax of Function
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Properties of Functions, Function call, Program depiciting use of function
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Return statement, How to use return statement inside a function & Programs
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Object Oriented Programming
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Understanding Object Oriented Programming & 4 Pillars of OOP
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How to create an Object using new keyword, Program on Eclipse
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Inheritance explanation, Extends keyword, Programs based on Inheritance Concept, 4 Access Specifiers (private, public, protected, default)
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Polymorphism
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What is Polymorphism, Types of polymorphism, Function Overloading & Programs
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Function Overriding & Programs on Function Overriding
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Program that implements all the 4 pillars of OOP
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Static keyword, Abstraction and Encapsulation
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Static keyword, Static Variable & Static function
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Abstraction, How to achieve Abstraction in Java using functions & Programs
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Encapsulation, How to achieve Encapsulation using access specifier and function & Programs
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Program on BankAccount that shows Inheritance, Abstraction and Encapsulation features & Constructor
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Exception Handling
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What is Error, Types of Error & What is Exception
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Handling the exception using try and catch block, Error vs Exception & Programs on exception handling
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throw and throws keyword, difference between throw and throws keyword, Programs, Finally block, Use of finally Block, Programs
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Interface and Multi threading
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Interface, When to use an Interface over a Class Interface vs Class & Programs on Interface, Multiple Inheritance
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Thread, Advantgae of Thread, UniProcessor vs MultiProcessor Systems, Creation of Thread using Class and Interface, Programs using both approaches
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Resources
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Codes
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Java Projects
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Preview of Java Projects
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Build a Student Database Application
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Introduction and Structure of the program
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Creating Student.java Class
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Creating Main function in TestStudents.java Class and adding information of the Student
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Code to check whether a student is present in the database or not
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Update existing information of student
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Testing the full code and Conclusion
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Code : Student Database Application
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Build a Bank Account Application
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Introduction and Structure of the Program
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Setting up the Constructor of Account Class to set up common properties of Savings and Checking Account
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Creating the 11 digit Account Number
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Setting Interest Rate and implementing deposit, withdraw and transfer method
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Reading CSV File and Conclusion
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Code : Bank Account Application
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Build a ATM Transaction Program
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Introduction and Structure of the program
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Creating Three Bank Accounts
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Creating BankAccount Class and adding getter methods to it
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Creating AtmMachine Class and creating methods to validate Debit Card Number and PIN entered by the user
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Creating methods for depositing, withdrawing and check balance in AtmMachine Class
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Creating Main Class and writing code to prompt user for a choice
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Code : ATM Transaction Application
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Build a Email Generation Application
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Introduction and Structure of the Program
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Writing code of the program(Setting Constructor, Generating Password)
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Validating the password
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Setting mail box capacity and alternate email id
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Code : Email Generation
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Build a GUI Calculator
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Introduction and Structure of the Program
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Creating Design of the Calculator like JButtons and Text Field
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Writing Logic for the Calculator by Overriding action Performed Method
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Code : GUI Calculator
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Build a GUI Currency Converter
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Introduction and Structure of the Program
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Creating Buttons, Combo Box and Text field
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Setting constraints like directions of text box, JButtons etc
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Writing Logic for currecny converter by overriding action performed method
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Test run and conclusion
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Code : GUI Currency Converter
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Build a Number Guessing Game using GUI
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Introduction and Structure of the Program
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Creating the GUI using SWING and AWT
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Writing the logic by overriding action performed Method
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Test run and conclusion
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Code : GUI Number Guessing Game
Preview - Java Programming for Beginners
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